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this post was submitted on 10 Feb 2024
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I thought replayability was sort of Bethsoft's MO?
I dunno, I played Skyrim through once, but there doesn't seem to be a lot of replay value to me.
It's very long, and you can do everything in one playthrough. The only difference is which army you want to win, and you make that choice right at the end.
You can even take control of the magic guild even though you know no magic. I honestly don't know what other people see in it. Modding maybe? Not something that interests me. New Vegas was a lot more interesting.
Yeah I never valued skyrim for replayability... I replayed oblivion a lot (maybe because I was younger), and replayed FO3/NV a bit. But even with mods, I could never get myself to replay skyrim more than a couple hours in.
Just felt so repetitive with boring dungeons and drauger. Stumbling into Blackreach was one of my favorite Bethesda experiences tho. But the gameplay felt stale halfway through my first playthrough. Felt like a chore to finish the story.
Pretty much. Bethesda's RPGs live and die by their mod support.
I liked living Skyrim 4 from wabbajack but yeah the base game isn't really that special and I haven't replayed it without mods
I replayed Vanilla Skyrim this year, and yea, it's boring as hell. Better world design than Starfield, but Starfield is overall a better game when it comes to roleplaying and quest design, in Vanilla.
Skyrim's true power is that it's excellent for single-player roleplay. The game is very immersive, the universe feels extremely vast, and the gameplay allows for extremely varied play styles.
The end result is that the game is very replayable if your thing is building a consistent and unique (head)cannon for your character. If you don't focus the main quest, you can put in hundreds of hours across multiple characters before things get stale. Even the quests that you follow multiple times, you might approach from very different angles.
It's really not good for roleplaying, though. The game doesn't give the player much to work with when it comes to creating unique characters, it's more like a demigod simulator. Mods fix this, but New Vegas still stomps it because the game and the quest design facilitates roleplaying better.
Modding for me. Whenever I've loaded it up again, it's been with immersion mods that make stuff like weather exposure, food, and travelling things you have to manage. It's a different game and you do things differently, like, you're not getting to High Hrothgar until you hunt some furs to wear and have a good tent to shelter from blizzards on the way up. Many mods also bring in entirely new content.
New Vegas was definitely a treat, though. I found Fallout 3 quite mediocre and never ended up finishing it. Skyrim sort of falls in the middle there somewhere.
The opposite, actually. Bethesda goes for infinite playability, rather than infinite replayability. New Vegas is far more replayable than anything Bethesda has released.