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submitted 5 months ago by Stamets@lemmy.world to c/gaming@lemmy.world
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[-] agressivelyPassive@feddit.de 38 points 5 months ago

I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.

[-] fidodo@lemmy.world 54 points 5 months ago

Platformers are just running and jumping towards the right and repeating.

[-] Alexstarfire@lemmy.world 26 points 5 months ago

Old school ones. Anything half modern lets you go left as well.

[-] fidodo@lemmy.world 5 points 5 months ago

But the goal is always to the right (counting metroidvanias as their own genre)

[-] funkless_eck@sh.itjust.works 2 points 5 months ago

super metroid final boss is left

[-] Honytawk@lemmy.zip 2 points 5 months ago

Super Mario's boss is right.

Both sides are equally bad.

[-] Alexstarfire@lemmy.world 1 points 5 months ago

Not really. Super Meat Boy is a platformer and definitely isn't always to the right.

[-] DacoTaco@lemmy.world 1 points 5 months ago

Same thing with i want to be that guy

[-] 0ops@lemm.ee 1 points 5 months ago
[-] PeriodicallyPedantic@lemmy.ca 20 points 5 months ago

"clear dungeons, kill boss, retrieve item" is just "go from a to b, kill x at b, go from b to c"

[-] Lmaydev@programming.dev 14 points 5 months ago

The key is making the dungeon/boss fun. The quests are just to lead you through the content.

If you don't like fighting through dungeons and fighting bosses then the game may not be for you.

Like with GTA getting to places needs to be enjoyable.

[-] ech@lemm.ee 6 points 5 months ago

And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.

this post was submitted on 03 Feb 2024
416 points (93.0% liked)

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