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submitted 11 months ago by Risk@feddit.uk to c/games@lemmy.world

My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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[-] johannesvanderwhales@lemmy.world 1 points 11 months ago

That's a good question, actually. I've played a fair bit of FTL and I do think it hews very close to the spirit of a true roguelike, since starting a game with the same ship is always the same experience. I do think meta unlocks change the way you play the game a bit, though, since you may target unlocks and achievements over victory. I'd ultimately put it on the "light" side, but I agree that the game skirts the line.

I haven't played slay the spire, but I'm thinking of games like Binding of Isaac with a lot of unlocks, and I'd say that those change the game experience quite a bit depending on what you have unlocked.

this post was submitted on 24 Jan 2024
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