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How does your favourite game ease the GM job ?
(sh.itjust.works)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
Chivalry & Sorcery has had, for its entire history, great tools for planning and laying out a medieval nation. The latest edition's version of this (a sample of which is attached) covers it with a very simple set of tables and definitions.
In addition it has very good information on feudal European history, society, laws, customs, etc. that can be used to inform a GM's campaign setting to give it a sense of verisimilitude. And finally on top of all of this is the influence system (which has been an important piece of C&S since its first edition in 1977) makes it easier to determine NPC relationships and reactions with less of the silly degrees of randomness other games have in their "reaction roll" systems (when they have any guidance of any kind at all, I mean).