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Sci fi RPG systems
(lemmy.ca)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
I've played a Fate game set in the Traveler universe with some of the GMs tweaks sprinkled in. It's awesome.
Using extras for certain types of equipment (like power armor); weapon damage rating; scale... You can have a pretty realistic and complete system while still maintaining the narrative focus of Fate.
Of course the more options you add, the crunchier it gets, but you don't need a lot and some things, like scale, only matter if you have a difference of scale at play (say a fighter vs a destroyer).