50
Sci fi RPG systems
(lemmy.ca)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
I was thinking of Fate but decided I'd better not recommend such a generic system, but you beat me to it!
Fate is great with the right players, but it's not crunchy.
We did have a fun little game that was sort of "Shadowrun in space" where we statted up the ships. The players' ship was a stolen evil-fedex-in-space shuttle. It had a stunt "just doing my job" for a bonus to deceive, and "built for bad drivers" to reduce stress from impacts. Fun stuff, but real life ended the group before we got too far.
We got close to the end, but then everyone ended up moving away. I still have people ask me when we'll finish that because it was so fun, so I really need to go ahead and cut 75% of my planned end game content and then arrange one final online game day to wrap it up. Only issue now is real life, jobs, kids, and time zones...