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submitted 9 months ago by troyunrau@lemmy.ca to c/rpg@ttrpg.network

Looking to recreate the feel of Firefly, The Outer Worlds, The Expanse, or similar, in a ttrpg that is somewhat leaning to the hard sci fi side. Any thoughts?

I've been poking Traveller but it's hard to tell what the definitive versions are. Also Stars Without Number looks interesting.

I'm particularly looking for ship based stuff -- where the ship is statted and you can have ship to ship combat.

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[-] Yeahboy92@lemmy.world 14 points 9 months ago

Stars Without Number is a fun system. Traveller can be a bit complex but the character generation is the best.

[-] troyunrau@lemmy.ca 5 points 9 months ago

Questions since you seem to have experience :)

Stars Without Number looks interesting -- been poking the free basic ruleset PDF. I don't like the focus on psionics and teleportation and other sci fi tropes that are not as hard. If one were to run a zero-psi game, would the system still work?

Which "edition" of traveller have you used, and how do you even pick an edition? Are there inter-edition and inter-publisher compatibility?

[-] calamitycastle@lemmy.world 5 points 9 months ago

From my limited investigations, I think the modern version from Mongoose is the one to go with

The character generation system is amazing but from my POV its a bit Star Trek instead of Star Wars or the expanse, if that makes sense?

My only experience of it is listening to bits of it on the Glass Cannon so I may have a skewed perspective

[-] roflo1@ttrpg.network 4 points 9 months ago* (last edited 9 months ago)

The easiest Traveller version is definitely the one from Mongoose.

Also, you should check out Seth Skorkowsky’s overview videos:

https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

[-] fibojoly@sh.itjust.works 4 points 9 months ago

Psionics is the reason there is FTL in the default setting, and also why it's a post-apocalyptic setting. You don't need psionics to travel, like in 40k, but I reckon removing psionics from the setting is taking away some of its flavor.
But from a gameplay point of view, I really don't think it's a problem. You could probably search the Reddit sub for Kevin's word on it, but from what I recall, it's a non issue, because it's OSR and the game isn't "calibrated" for a particular party, like say DnD3.5. You could always leave psionics in the background, something dreadful and not known to the public, like in Babylon 5 or Firefly. Even in SWN itself, like I said, psionics is the reason for the whole mess the universe is in, so they're definitely not omnipresent, and more likely to be a trouble magnet, if present in the party.

this post was submitted on 18 Jan 2024
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