this post was submitted on 14 Dec 2023
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My noble officer strategist character has the philosophy of "If I'm shooting my gun, something went wrong". As I hand out like 5 extra turns to my allies every round. The designers probably realised something has gone wrong because all the fucking enemies have 100 HP now, even like random level 1 schmucks.
I love it honestly, it’s a turn based version of their PF approach which required tons of buffing. Instead since this is TB, it’s forcing us to bust the action economy.
I would rather they gave me cooler shit to fight rather than just make "Thug" have 130 hp
Agreed, I expect a rebalance mod at some point if owlcat actually has no better ideas than HP inflation. I really think they ran out of runway and had to release.
I don't think rebalancing can change much. If they made the random generic level 1 foes have their start-of-game HP by the end Argenta could finish every fight in one round. You'd need to totally alter all the encounters in the end game, to have you fight multiple chaos space marines or an actual army on your own.
Which would be what I would prefer, you're a rogue trader after all. You're supposed to be clearing out entire space hulks.