this post was submitted on 28 Nov 2023
240 points (92.9% liked)

Games

32681 readers
650 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] c0mbatbag3l@lemmy.world 16 points 1 year ago

Yeah, server meshing at the scale they did it has been possible for years. The issue is overlapping it at the planetary and multi system scale for hundreds of thousands of people and all of their inventory objects simultaneously.

They essentially just handed these objects to a master server that has to monitor all of them, instead of having each client server doing it individually. It's like a backup technology that can respawn all tracked items in the event of a server failure. They've basically just added redundancy. I don't foresee performance being improved when this overlord monitoring server inevitably gets taxed to capacity tracking everyone's shit.