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submitted 11 months ago by dronebama@hexbear.net to c/games@hexbear.net

There was one leak after 9 years, they went 9 years without a leak. That’s longer than the Manhattan project. No one working on GTA 6 is taking secret videos and showing to their friends, or leaking it for clout, or trying to sell a beta version of it. Now out of thousands of people, it’s likely that someone working on grand theft auto 6 is a communist or anarchist or what people like to call “a really cool fella”. To that hypothetical far left person in the gta 6 development team who could leak info about this, but chooses not too. I’m asking us fellow communists here to justify reasons for making that person leak gta 6 on ideological grounds. Like if you don’t release gta 6 you are a bad person. Or maybe you should do a bit of industrial sabotage and delete the source code so people can’t have their treats, or maybe you should hang onto the source code so when online rolls out and they add the predatory shark card stuff with real money you can release the source code so cheaters can ruin the economy. I would be absolutely shocked if rockstar isn’t using labor from a poorer country and paying those workers shite and I wouldn’t understand why those people wouldn’t keep quiet about working on gta 6 when they gained nothing for it.

What I’m trying to say is, how the fuck does gta 6 have better opsec than most leftist organizations. It’s like the fucking deathstar up in there, sure there’s like one vent that can blow the entire thing up, but do you know how impressive it is to build something the size of a moon and only require one tiny vent on it? Anyways maybe the Illuminati runs the world.

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[-] peppersky@hexbear.net 4 points 11 months ago

Game devs are paid shit for the work they do already, and there are tons of potential devs in need of work so its comparatively easy to scale up a studio as long as its in the right place. Outsourcing is a function of big capitalists chasing larger labor pools and later of small capitalists trying to tag along onto already established pipelines to get the cheapest work they can. With gamedev you mostly just get the latter, with small outfits hiring a couple of contractors to do asset flips for next to nothing in the hope of scamming out some quick cash, but the big capitalists in the industry have all the easily exploitable highly skilled labor they could ask for right at home where there's no language barrier or time zone issues and their executives can be on site and having fun tormenting their employees personally.

sorry, but this is complete and obvious fucking bullshit. watch any of the credits of big triple A games and you'll find at least a handful of outsourced art studios situated somewhere in the southern hemisphere. RDR 2 alone has these 4 listed: "Technicolor", "Original Force", "3Lateral", "Mineloader Software" although that is still fairly few for a game that size. I'd be shocked if GTA VI won't have double that, if not much more.

Also just look at those websites. Some of these outsourcing studios have worked on basically every big game made from the last ten years or so. The only reason japanese studios have started to become competitive with the west again after the seventh gen is because all these outsourcing studios started popping up in singapore and china and india right next to their doorstep. That's also why we see so many remakes. Just have a tiny internal team coordinate the work and have everything else be outsourced. The Last Of Us Remake has 11 fucking "support" studios listed in their credits.

[-] HexReplyBot@hexbear.net 2 points 11 months ago

I found YouTube links in your comment. Here are links to the same videos on alternative frontends that protect your privacy:

Link 1:

Link 2:

this post was submitted on 10 Nov 2023
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