Diablo is cancer tbh. Mindless grinding, zero skill. The only challenge is creating a nice build but that requires grinding and anyone can copy it from a YouTuber and learn to use it in a few minutes.
Many genres can be called trash for different reasons, lol. I hate rhytm\reaction games, from dancing and playing instruments to fromsoft titles. It's just I'm not build to enjoy them. But I love Diablo and would try to explain why.
Besides art direction of old Bliz and Matt Uleman's OST, I like these series for... them being a task in optimization. Some games like building and management simulators are straightforward about it, but there it only shows in the endgame of diabloids. You are to think of theoretical ways of bettering your build, but also inventing the best way to farm X things in the least time possible to make it. I haven't topped the ladder too many times for looking up others' builds and copying them steals half of enjoyment from experimenting with it. It touches the same buttons in me as rewriting code for better performance does, and the only downside is me, a meatbag, executing it line by line, that you called mindless for a reason. I just reiterate through my idea before I see the predicted outcome.
That sort of enjoyment also surfaces in other games, like old shooters and RPGs, where I find ways to abuse the system and benefit from it. It's a casual version of what speedrunners are into. Finding the best\fastest way to do X, but only for you to test and observe.
God of War, Dark Souls, Elden, The Witcher... All of these games have a system to optimiza your character without the need to grind for hours non-stop. Armored Core will also have a complex build system for the mechas.
The problem with Diablo for me is that it is just that, just building a character that hits hard. If you have a good build, everything is waaay too easy unless you are going into dungeons 20 levels above yours. And even then, it doesn't feel rewarding because killing the enemies isn't hard, it just takes too long. Like, it was taking me 10 seconds to kill a basic minion, and even that felt better than going into a dungeon and obliterating everything.
Maybe I could enjoy building a character if I didn't need to spend hours and hours grinding to level up and to get the right items with the right affixes. The grinding is just a torture, I feel I'm wasting my time.
Honestly, I'm shit at clicking right buttons at the right time, so I'm biased :)
But other than that, I don't feel like I'm needed there. My inputs doesn't change the flow of the kino that much, they are either correct or incorrect, and I'm either allowing it to continue or being a boulder stopping it from going on. GoW, another GoW, Uncharted and now TLoU for me are benchmarks of gfx and user experience possible on next gen consoles, but they aren't as interactive as old rpgs and sandboxes I am a fan of. And they are gated behind my inability to react when timings are tight. I dropped some games because it wasn't fun or wasn't fair. You can google car chases in Yakuza games – and see many people dropping the game because this sequence was unbearable.
For I don't really hate this mechanic in games, I only really enjoy it when I know it'd follow my input. As I love some heat actions in Yakuza series – after pressing Y with a weapon to start the animation, you know then you are to mash B to bash your enemy's head against the obstacle repeatedly, and that feels like an organic response to what I press.
I'm fucking drunk rn but I hope I satisfied your curiosity with that wall of text.
Yeha, those games are kinda like a choreography, you're not totally free to do whatever you want. You're very restricted in what you can do and usually you have 1 or 2 options when you need to react.
Based on your input, you should give Breath of the Wild a try. It's a game in which creativity is the only limit. I didn't enjoy it that much because the combat is too easy, but then I saw what people can do when they get creative. It's really insane. I completed the game playing like a noob, never expected those things to be remotely possible, because nobody tells you what to do. Nobody tells you "here's how you do this insane combo". People just piece the mechanics together. I guess that's the beauty of Nintendo in general
Heh, I feel like I'd only have a chanceto try BotW if it gets pirates since I don't have Nintendo consoles at hand, but it really sounds like something I'd adore.
Offtop, but how do you see Shadow of the Colossus? For me it felt like the sweet spot between being challenging and annoying. Maybe thanks for it just being that weird you are out of your comfort zone by default.
Diablo is cancer tbh. Mindless grinding, zero skill. The only challenge is creating a nice build but that requires grinding and anyone can copy it from a YouTuber and learn to use it in a few minutes.
Many genres can be called trash for different reasons, lol. I hate rhytm\reaction games, from dancing and playing instruments to fromsoft titles. It's just I'm not build to enjoy them. But I love Diablo and would try to explain why.
Besides art direction of old Bliz and Matt Uleman's OST, I like these series for... them being a task in optimization. Some games like building and management simulators are straightforward about it, but there it only shows in the endgame of diabloids. You are to think of theoretical ways of bettering your build, but also inventing the best way to farm X things in the least time possible to make it. I haven't topped the ladder too many times for looking up others' builds and copying them steals half of enjoyment from experimenting with it. It touches the same buttons in me as rewriting code for better performance does, and the only downside is me, a meatbag, executing it line by line, that you called mindless for a reason. I just reiterate through my idea before I see the predicted outcome.
That sort of enjoyment also surfaces in other games, like old shooters and RPGs, where I find ways to abuse the system and benefit from it. It's a casual version of what speedrunners are into. Finding the best\fastest way to do X, but only for you to test and observe.
God of War, Dark Souls, Elden, The Witcher... All of these games have a system to optimiza your character without the need to grind for hours non-stop. Armored Core will also have a complex build system for the mechas.
The problem with Diablo for me is that it is just that, just building a character that hits hard. If you have a good build, everything is waaay too easy unless you are going into dungeons 20 levels above yours. And even then, it doesn't feel rewarding because killing the enemies isn't hard, it just takes too long. Like, it was taking me 10 seconds to kill a basic minion, and even that felt better than going into a dungeon and obliterating everything.
Maybe I could enjoy building a character if I didn't need to spend hours and hours grinding to level up and to get the right items with the right affixes. The grinding is just a torture, I feel I'm wasting my time.
As I feel my time wasted playing souls-likes :)
Yeha, it's fine. Everyone is allowed to have preferences. Why do you feel games like God of War are a waste of time?
Honestly, I'm shit at clicking right buttons at the right time, so I'm biased :)
But other than that, I don't feel like I'm needed there. My inputs doesn't change the flow of the kino that much, they are either correct or incorrect, and I'm either allowing it to continue or being a boulder stopping it from going on. GoW, another GoW, Uncharted and now TLoU for me are benchmarks of gfx and user experience possible on next gen consoles, but they aren't as interactive as old rpgs and sandboxes I am a fan of. And they are gated behind my inability to react when timings are tight. I dropped some games because it wasn't fun or wasn't fair. You can google car chases in Yakuza games – and see many people dropping the game because this sequence was unbearable.
For I don't really hate this mechanic in games, I only really enjoy it when I know it'd follow my input. As I love some heat actions in Yakuza series – after pressing Y with a weapon to start the animation, you know then you are to mash B to bash your enemy's head against the obstacle repeatedly, and that feels like an organic response to what I press.
I'm fucking drunk rn but I hope I satisfied your curiosity with that wall of text.
Yeha, those games are kinda like a choreography, you're not totally free to do whatever you want. You're very restricted in what you can do and usually you have 1 or 2 options when you need to react.
Based on your input, you should give Breath of the Wild a try. It's a game in which creativity is the only limit. I didn't enjoy it that much because the combat is too easy, but then I saw what people can do when they get creative. It's really insane. I completed the game playing like a noob, never expected those things to be remotely possible, because nobody tells you what to do. Nobody tells you "here's how you do this insane combo". People just piece the mechanics together. I guess that's the beauty of Nintendo in general
Lol, that was actually pretty coherent.
Heh, I feel like I'd only have a chanceto try BotW if it gets pirates since I don't have Nintendo consoles at hand, but it really sounds like something I'd adore.
Offtop, but how do you see Shadow of the Colossus? For me it felt like the sweet spot between being challenging and annoying. Maybe thanks for it just being that weird you are out of your comfort zone by default.