this post was submitted on 06 Nov 2023
127 points (96.4% liked)
Games
16786 readers
854 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
Man, now I even feel a bit bad for them. C:S2 needed that CPU issue fixed, else people would've never been happy, it was the biggest issue of the first game and they were right on prioritizing that.
Now with these issues, they simply should've got more time and fix them before release, because most consumer probably don't care how much devs struggled. Their team isn't that big, so it's totally understandable that they didn't switch engine.
A lot of features that would have helped, from say the recent Unreal Engine feature list, are also very new, people shouldn't forgot that game development starts many years earlier. And you also don't know if another engine could've handled the CPU issue side any better and then C:S2 would've been dead from the start.
At least now I'm looking forward to them fixing the LOD issues and this would show them they gambled correctly, although released too early.
Paradox, the publisher, is pretty scummy.
But the whole 30 FPS bullshit justification I believe came from CO, not Pdx.