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Baldur's Gate 3 Caused A 40 Percent Rise In Digital Revenue For Hasbro
(www.thegamer.com)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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"We own something popular and profitable with a large userbase that hasn't had every penny milked from it? Hold my beer."
"I hate when companies make money. Like when they licensed out this balls-out awesome video game"
At least they licensed it to someone who did a good job and provided value instead of buying out the product that added value to the game they owned and then running it into the ground like they did with DnD Beyond.
I think DnD beyond looks is great. I wish Games Workshop would move more quickly into the 21st century
Beyond stopped development when Hasbro bought them and the Encounter Tracker has been unchanged in beta for those years. They killed it by stopping development and flooding it with sponsored shit that gets in the way of using official stuff.
Killing doesn't always mean broken, sometimes it means lack of progress on useful features and drawing existing useful features in shitty monetization that makes it harder to use.
Wait til you hear about the BG3 beta.
They’re going to suck it dry like a vampire till it’s dry, not cultivate it year round like a farmer.