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submitted 10 months ago* (last edited 10 months ago) by GustavoM@lemmy.world to c/games@lemmy.world

Long, short story:

Am bad-to-average FPS gamer, looking to improve. Saw an OSU! gamer flinging its "shots" left and right and tried my best to mimick the experience in an FPS. And it worked significantly -- all of my shots felt more "secure", even with my aiming being rusty beyond belief.

And the "trick" to do this is simply leaving your "aiming hand" to aim (ONLY) while leaving your "non-aiming hand" to shoot and everything else. That's it.

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[-] new_guy@lemmy.world 20 points 10 months ago

The video is impressive but it's basically a OSU pro player playing OSU with a gun.

I don't know if the skill would transfer to a FPS e-sport, though. I wonder how the key mapping would look like with various movement, skills and what not.

[-] bridge_too_close@kbin.social 10 points 10 months ago

Take this with a grain of salt, but a few years ago, I remember a discussion in /r/overwatch where someone said they practice sniping by playing osu.

[-] new_guy@lemmy.world 7 points 10 months ago

Oh yes..don't get me wrong. I think OSU can be a great tool to practice aiming. I've seen League of Legends players using it to farm better too.

It's just that I don't think one can play a FPS like they play OSU. They have more "dimensions", I guess.

[-] DrRatso@lemmy.ml -1 points 10 months ago

Its not that they have more dimensions, realistically they only have x and y, the third dimension just changes the size of the target.

Its really about having more inputs on the left hand, in osu iirc you only had two buttons.

[-] afunkysongaday@lemmy.world 2 points 10 months ago

They are not talking about physical dimensions here.

[-] DrRatso@lemmy.ml 3 points 10 months ago

Yea, fair enough, I missed the quotes I think.

[-] weebkent@ani.social 2 points 10 months ago

In my experience, while osu is a good warm up it's not a substitute for a 3d aim trainer. Unless you are using mcosu with some modifications - using the fps mod and making the circle size smaller, among other things - the aim in osu doesn't transfer one to one to shooters. While it certainly helps getting the hand movements like the flicks and such ready, 2d just isn't the same as 3d since you can't even map the sens to be the same, its kind of impossible actually.

[-] 123@lemm.ee 1 points 10 months ago

He has a video of him playing Apex Legends: https://www.youtube.com/watch?v=BvezoGUtTTg

[-] GustavoM@lemmy.world 2 points 10 months ago* (last edited 10 months ago)

Well, I tried this idea with Planetside 2 (Which is a very "messy" game where it can easily use more than 10 hotkeys at a time) and it started to feel "natural" after 30 minutes - 1 hour of gaming. And can't really give you a key mapping that will work for you "just like that" but try placing your "non-aiming" hand at the keyboard (right over your commonly used movement keys) and pay attention to where your finger(s) are and change your shooting hotkey to where one of your "non-occupied" fingers are. Then test it for a while, and see if it "feels right". If it doesn't, then switch to something else.

As for me, left shift felt more "natural" since I use WASD and my left hand (when relaxed) lands exactly to where the left shift key is.

this post was submitted on 27 Oct 2023
84 points (89.6% liked)

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