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Cities skylines 2 came out and it's not lookin good...
(lemmygrad.ml)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
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Runs like dogwater apparently. Recommended specs are higher than 80% of Steam gamer PCs. Also, it's missing a ton of features from CS1's DLCs, which people were hoping for (this is all just what I read, haven't played it).
A sequel missing features from DLC? In a Paradox game? And it sucks shit at launch? I'm going to need some time to process this... Please give me space to heal while I come to terms with it
Absolutely beyond wild. But like, they put a 2 on this one. You're telling me this is exactly like EU4 and CK3 and HoI4 and Vicky 3? Insane.
At least Stellaris 2 won't let me down.
Stellaris in particular was a absolutely wild release even by Paradox standards. They were reworking core features up until fairly recently, after it had been out for years. It's essentially a completely different game than it was at launch lol. It also had completely dogshit performance for years and years.
this has actually kept me coming back lol. every time I fire it up it feels new
CK3 at least felt like a big step up from CK2. It ran well, and had some actually interesting new features in hooks and lifepaths (or whatever they were called).
This is like 95% of all new release games on computer.
This is like 95% of Paradox Interactive's business model.
I don't know what the s expect.
the performance is egregious, I've read
like you can't hit 30 fps on medium settings with a 4060 @ 1080p
Is it just a gfx bottleneck or CPU? In CS1 I was hitting CPU limits sooner than gfx limits albeit with an old i5 processor
sounds like the CPU side isn't great, but the main bottleneck is the gpu
I'm struggling to maintain 50 fps @ 1080p on a Ryzen 5900X and an RTX 2080 super, running at medium
Eh thats not "really" true. I "think" most pc games these days are indie games or small scale productions and most of the time they have rather low requirements. Now if you move into the AAA space or even just AA games your statement is closer to truth.
Quite a few indies go through some kind of early access period, which also puts them into the "runs poorly, wait 6-18+ months to buy" space TBH
Well with early access you are at least not buying a product that is supposedly finished. Even then I would assume there is a a lot of early access indie games that run just fine (I play many of them) they are just lacking in content and scope which gets added over the months till release.
Also to be fair if the game really runs poorly it will reflect in the user reviews. There are loads of early access games with glowing reviews.
Yep, yet another case of [current year] gaming. s will never learn.
Like, it's better in every way to wait at least 6 months for games. Cheaper, better optimized, more features, decent guides online if you get stuck... the day-one buy is just not worth it.