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submitted 11 months ago by delitomatoes@lemm.ee to c/games@lemmy.world

RE Engine: Monster Hunter, REMakes, DMC. All run beautifully

Idtech: Doom 2016 and Doom Eternal are super optimised on low end hardware

Then you have Unreal Engine 5 which needs top end hardware to run (Remnant 2, Lords of Fallen) and

Gamebryo/Creation which still has bugs from Morrowind in Starfield.

Not sure if related but City Skylines 2 needs several times $$ investment for slight improvements over Cities 1 on Unity

Now a splash screen either makes me smile or cringe. Just wished everything ran RE engine

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[-] scrubbles@poptalk.scrubbles.tech 3 points 11 months ago

Yeah, this guy is basically harping on the concept of re-usable code. That's why we praise RollerCoaster Tycoon's dev, he wrote the entire thing in assembly. Beyond that, everything since 2d has used an engine. Hell, to not use an engine would be wasteful and delay games. What, every game should rewrite an engine?

Even Halo CE, 2002, used an engine. The Blam! engine. Dude's delusional if he thinks people were drawing individual pixels on the monitor.

[-] Vordus@lemmy.blahaj.zone 1 points 11 months ago

That’s why we praise RollerCoaster Tycoon’s dev, he wrote the entire thing in assembly.

It's ironic that we always seem to praise RollerCoaster Tycoon specifically, as that's one's based on the Transport Tycoon engine, which was also by Josh Sawyer and also in x86 assembly.

this post was submitted on 23 Oct 2023
45 points (72.3% liked)

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