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submitted 1 year ago by Frostwolf@lemmy.world to c/games@lemmy.world

Honestly, if the idea of no trials don’t bother you, there are plenty more reminders why YOU shouldn’t preorder.

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[-] majere@lemmy.world 22 points 1 year ago

I've been hearing this since 2010. Nothing is going to change.

EA Sports 2024 is going to come out, it's going to have 40,000 mixed reviews.

[-] oryx@lemmy.world 6 points 1 year ago

Yeah, the whole no pre-ordering thing is simply just a personal moral thing. Any amount of people who pledge not to are massively outnumbered by the vast majority of gamers who simply do not care. This simply doesn't matter anymore.

[-] dangblingus@lemmy.world 2 points 1 year ago

It's not a moral thing at all. Do you know why publishers want people to pre-order games? It's not like people didn't buy games before pre-ordering, but now it's just to create a marketing funnel and to sell your personal data. Worried that you won't be able to pick up a copy of Starfield? Don't be. There will be millions of copies.

[-] aidan@lemmy.world 4 points 1 year ago

No, its because of economics. Cash now is always worth more than cash later. It is better to be able to take any money and invest it now so you can get a return. Its the same reason companies want you to put money on your account or buy giftcards.

[-] dangblingus@lemmy.world 1 points 1 year ago

Usually games don't go up in price between when preorders open and the final sale price. So taking inflation into account, games are technically cheaper at point of sale than when you preordered. Games aren't an investment vehicle, nor do they guarantee any monetary value for the consumer. They aren't investments.

[-] aidan@lemmy.world 0 points 1 year ago

You misunderstood my point completely. Someone selling anything has an incentive to be paid as soon as possible, not only because of inflation but because they can reinvest it. Someone buying a product likewise has the inverse where they have an incentive to pay as late as possible. But the volumes are obviously different, a game developer may gain millions in early liquidity because of preorders but the individual customer only loses $60-$70. This is why the developers push for pre-orders. Money now is worth more than money later.

[-] dangblingus@lemmy.world 1 points 1 year ago

Okay. And how is that good for consumers at all?

[-] aidan@lemmy.world 1 points 1 year ago

It's not, I was just explaining the developers motivation

[-] Scanzy@lemmy.world 3 points 1 year ago

I also stopped trying. It's impossible to have a conversation with absolutely everyone that plays games to get them to stop pre-ordering.

Gamers are also some of the worst type of people (sorry, just being honest here). They generally have very little self control and it's almost impossible to get them to change their minds or change their habits.

I can only change my own behaviors and stop getting fucked by these AAA publishers. Once you realize that it's ok to wait a week or so to see if the game is good, life gets much better.

this post was submitted on 13 Jul 2023
1674 points (96.2% liked)

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