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The app hasn't been updated but the Play Store block has indeed been lifted. People were sideloading without issue. Perhaps Google intended for the block to only last until launch to prevent reviewers only.
Android 14 uses new APIs and Google requires everyone to update their SDK to say whether or not it uses the new APIs. If they did nothing it was flagged as an incompatible app, but if they don't use the APIs it will run fine.
https://developer.android.com/about/versions/14/migration
You can update the SDK without triggering an update to the app and it will be available on the play store.
Occam's razor applies here.
Yes. I have a personal app that I made many years ago and used on my Pixel 4 and 6. It would not work on my 8 until I updated the sdk version and some of the tooling.
There is actual compatibility, and official compatibility.
The updated apps likely didn't have any code changed. (why they still worked when side loaded) Instead, the Play Store listing updated the compatibility filter to include Android 14, so 14 users could now see them in the Play Store.
It's not an uncommon practice. Many apps might simply have a compatibility filter like "yes if [OS version > X]". But that can be a problem if some future OS breaks compatibility. Especially in the case of a benchmark app that's supposed to give comparable results between OS versions. If the new OS tweaks something that doesn't fully break the benchmark, but causes inaccurate numbers, that would need to be checked before it gets approved.
I'm not seeing updated versions of the listings on my end (in terms of the last updated entry). Unless compatibility can be set separately?
I imagine it could. It would be strange need to upload a "new version" of the app, when nothing actually changed accept approving a new OS for that version. Then you need to track which version numbers are real changes, and which aren't. That would be weird.