this post was submitted on 12 Jul 2023
167 points (94.7% liked)
Games
32951 readers
681 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Power isn't just about graphics though. It's also about scope and general performance.
Pokemon scarlet isn't going for realism, but it's junky as hell.
Even botw and totk get noticeable frame drops and those are also not trying to be realistic
You're right, there are certain edge cases.
As for Pokemon, that's just bad software. It struggles on the same console every Xenoblade game runs on. Or both zeldas you mentioned.
As for botw/totk, they are actually my prime example for this opinion. If you can run a physics simulation within an open world on that scale, I cannot fathom what you couldn't do on the switch - disregarding basically the same with better graphics.
You could argue for stable 60 FPS in the games I mentioned, and I'd accept that. But as for me, I cannot tell you whether or not Zelda or any of the Xenoblade games run at 30 or 60 anyways.
Tears of the Kingdom noticeably drops to about 10 fps in certain areas. I love the game but it's pretty annoying.