this post was submitted on 10 Oct 2023
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[–] sky@codesink.io 202 points 2 years ago (3 children)

Apple: only implements a proprietary graphics API

Also Apple: Why does no one make games for my platform??

[–] mingistech@lemmy.world 44 points 2 years ago (1 children)

Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.

[–] red@sopuli.xyz 11 points 2 years ago (2 children)

It does, but Valve doesn't spend money in taking any responsibility over it. Also I presume anticheat might not work properly.

In any scenario, the translation layer has a performance impact which for any competitive player is something that makes Apple a no-go.

[–] Aatube@kbin.social 3 points 2 years ago (1 children)

Actually, they kinda do take responsibility for mac gaming. They helped develop https://github.com/KhronosGroup/MoltenVK which basically runs Vulkan on Metal. The Linux version uses Vulkan, so in theory it shouldn't be too hard to port, they just didn't.

[–] red@sopuli.xyz 2 points 2 years ago (1 children)

Because, again, they don't want bad press when the translation layer doesn't play ball with anticheat, or some other tech.

[–] Aatube@kbin.social 0 points 2 years ago (1 children)

it's literally just graphics, does nothing with anticheat, look at reshade, unless you use library-modifying addons it won't be picked up by anticheat

[–] red@sopuli.xyz 1 points 2 years ago (1 children)

Lol. It most definitely is not.

[–] Aatube@kbin.social 1 points 2 years ago* (last edited 2 years ago)

Elaborate? Are you confusing MoltenVK with wine?

[–] mingistech@lemmy.world -3 points 2 years ago (1 children)

That's funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.

[–] red@sopuli.xyz 0 points 2 years ago* (last edited 2 years ago)

That it works is one thing. That it always works as expected is another. Apple doesn't want to take responsibility for that, and neither does Valve, when there's not enough paying customers on that platform. It is what it is. Now the Proton layer is one thing, because Valve is selling Steam Decks. They will want that to become a big thing. They'll go back to selling Steam Boxes (the living room console thing).

If Apple wants to ride that wave, they could.

[–] DefinitelyNotAPhone@hexbear.net 5 points 2 years ago (1 children)

Steve Jobs quite openly hated the idea of anyone gaming on a Mac because he felt like it made their products seem more childish or something. It seems like either nobody at Apple has managed to dig that particular brainworm out yet or have just decided that printing iPhone money makes all other concerns irrelevant.

[–] ylai@lemmy.ml 1 points 2 years ago

This is absolutely not true, certainly not at the time of Bungie and how Microsoft made Halo Xbox-exclusive: https://arstechnica.com/gaming/2010/10/jobs-turned-down-bungie-at-first-how-microsoft-burned-apple/

[–] henfredemars@infosec.pub 5 points 2 years ago (3 children)

Is this true? Could I not do OpenGL on a Mac?

[–] sky@codesink.io 22 points 2 years ago

They ship an outdated and unreliable implementation 😅 There are things that use it, but my understanding is you couldn't use it in the same way you can on other platforms.

[–] aluminium@lemmy.world 6 points 2 years ago (1 children)

OpenGL is a fossil at this point.

[–] henfredemars@infosec.pub 5 points 2 years ago (1 children)

Is it not still maintained and the simplest graphics API available of the big three?

I learned that OpenGL is no longer maintained on Mac. I understand it's on a might work but no guarantee status and no help if it breaks.

[–] SolOrion@sh.itjust.works -1 points 2 years ago

The game still needs to support it, and very few things support OpenGL afaik.

[–] TonyTonyChopper@mander.xyz 2 points 2 years ago

CS 2 isn't on open gl