this post was submitted on 29 Aug 2026
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I don't think I "got" Dark Souls until the second I beat Dark Soul 3 and realized I had gotten good. I spent months playing through it, getting stuck in multiple bosses for weeks at a time, quitting multiple times, but kept coming back just to see what the hype was. Then I beat the final boss in about 30 minutes and realized I immediately wanted to replay it.
There's a satisfaction to knowing that anything that goes wrong is your fault. You can learn and optimize and iterate on every attempt at a boss. It requires a level head and a want to to solve a problem, not just a drive to beat a game. It can't be brute forced. If you fail, its your fault, and if you succeed, it's also your fault, because you've learned and improved.
I've played a little of Elden Ring and it seems to be more accessible. If you can't beat a boss, you don't have to try and try again until you win. You can just fuck off and go to a different area, and return with far better gear at a higher level.