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Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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Having an infinite use ranged weapon is a major part of the Huntress' unique power, I wouldn't want to water that down.
True, but having the slingshot be much weaker than the bow could offset this and maybe it could have a limited range or something. Or, maybe a high limit to the ammo so you have to eventually buy some from a shop, so more like a weak crossbow instead of directly competing with the Spirit Bow? I just feel like there is room on the game for something like a slingshot. Other weapons have weaker/stronger versions but there is nothing like a weak crossbow.
I actually do have a shelved idea for a T2 equivalent to the crossbow: a blowpipe. The problem is that by the time you start using T4 gear you are guaranteed to have seen a shop, probably two of them, and so have had plenty of time to acquire darts. The same isn't true for T2, so the value of the blowpipe would be overly dependent on that. I'm afraid that a ranged weapon without a limited ammo source is simply a non-starter, as I mentioned before that's supposed to belong to the huntress.
I think a blowpipe is a good idea, consider my view changed! Anything that increases the chance of attacking at a distance on those runs devoid of artillery and offensive wands. I feel like spears and whips are too valuable in the early game, can't tell you how many times I've bought a spear in the Prison Shop because it was essential to success in that region.