this post was submitted on 06 Aug 2026
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Sooo.... Is there no actual explanation because there aren't any PS1 games that hid loading screens? I can't recall a single game from that console that did not have super obvious loading screens.
Soul Reaver streamed its data in as you went. The only loading screen was at startup.
What all would you count as a loading screen, anyway? Would a quick fade out and in count? What about the doors in Resident Evil? The short transitions between areas in MGS1? The teleporters in Soul Reaver with the animation of activating the portal?
I feel like these are all loading screens, they're just not as jarring as, say, a Bethesda RPG's full screen images and progress bar.
Just saying that Soul Reaver didn't have "super obvious" loading screens.