this post was submitted on 28 Jul 2026
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AAA studios used to compete on graphical fidelity, but once that got deep into diminishing returns, they started pivoting towards competing on budget and scope. That's why everything is an open world action-whatever with crafting and every mechanic anyone has ever heard of, because it allows enormous teams to put enormous amounts of shit into them and still have the game hold together, in a way that a linear first person with 1000 levels wouldn't.