this post was submitted on 26 Jul 2026
43 points (90.6% liked)

PC Gaming

15170 readers
513 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] MurrayL@lemmy.world 12 points 1 week ago

The Vlambeer co-founder's workgroup – entitled "We're moving fast and losing what made us good (creativity, craft & the future)" – called for the industry to reject risk-averse decision-making, asserting that the reflexive avoidance of failure has become a greater threat to success than the inherent uncertainty of creative work.

Ultimately, the group concluded that unique products are forged through internal coherence and disciplined validation, rather than "sanding down the edges" to appeal to everyone.

This will never happen in the AAA space. There’s simply too much money involved for true creativity to be given priority, let alone to thrive. Anyone still looking to AAA for that simply hasn’t been paying attention.

The days of big publishers regularly and reliably releasing great and innovative games are gone and they aren’t coming back - that torch has been irrevocably passed on to indie studios and solo developers, for better and for worse.