this post was submitted on 16 Jul 2026
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Worldbuilding
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Oh absolutely. The plan for this campaign is that for each level, they have to play that many hours of main quest content. The first hour is to get them hooked. The dungeon is 5 rooms, 2 encounters, 1 short rest. It's located in the First World, but they don't know that yet.
The First World is getting customized to have a currency called Elerium issued by the Eldest. It can't leave the First World except by special magical means and is worthless in Golarion (to avoid the electrum problem). CP, SP, GP, and PP are worthless in the First World, except among few traders in cities near magical entrances. Everything that costs less than 1GP in Golarion costs 1EP in the First World and naturally things can cost more than 1 EP, but it's not a universal currency and so can only partially solve equipment problems.
Once the players escape the 1st level dungeon, they're going to exit into a pantomime of Redwall Abbey with a ratfolk Champion to represent Matthias!
Could I recommend looking at The Harrowing adventure and Stolen Fate AP for otherworldly adventure ideas? They don't deal with the first world but have a lot of stuff you could easily fit in.
I'll have to look into it!