Zonetrooper

joined 2 years ago
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[–] Zonetrooper@lemmy.world 5 points 1 week ago

It is unacceptable that Babylon 5 is not on this list. It was rare, at the time, for shows to have a multi-season story arc with character development planned from the start. JMS got his seasons, though, and used them beautifully. Every single episode, even those that don't contribute to the main storyline advancing, either show a character developing or build the foundations for that development.

[–] Zonetrooper@lemmy.world 2 points 1 week ago

FMA:B is up there on "shows I wish I could forget just so I can watch it for the first time again", and so much of it has is how many characters' final moments (re)define them. Tossup for me between:

spoiler

  • Kimblee reminding everyone that he might not subscribe to conventional morality, but he does have a code.
  • Truth showing genuine joy at Edward giving up his alchemy. It completely re-frames Truth's role in the series.
[–] Zonetrooper@lemmy.world 2 points 1 week ago (1 children)

Yeah, I 100% get where you're coming from. (And I agree with you; the Ori seasons weren't the strongest of SG-1. Babylon 5 had a similar problem where they wrapped up the entire show's myth arc, only to be told there'd be a sudden fifth season. It showed.)

I think for me a lot of it depends on whether they decide to "un-conclude" the existing story or branch it off in an entirely new direction. Like, looking to Stargate again, the Ori seasons struggled, but Atlantis was a great way to propagate the concept with a new cast, characters, and story.

[–] Zonetrooper@lemmy.world 9 points 2 weeks ago (3 children)

I'm kind of ambiguous about the first point. I think you can expand on a tightly-written, concluded story... but not repeatedly. Furthermore, it requires you to - to some degree - shift the focus of the following stories. Continuing the meta-story is all and just fine, but the immediate story can't be about the same theme/issue/encounter indefinitely.

[–] Zonetrooper@lemmy.world 10 points 2 weeks ago* (last edited 2 weeks ago)

It's an episode almost or entirely composed of clips from previous episodes. Usually it has some sort of a framing device - for instance, in an adventure show, it might be the characters taking a 'breather' after a tough encounter and musing on how they got here. Or one character might confront another about a situation that's been brewing, and the clip show is showing bits of that situation leading up to the confrontation.

On an aside, reception to clip shows is an interesting shift. For a long time, one or two were an accepted part of a long-running series - either because it let you make an episode on the cheap using recycled footage, or because in the pre-internet-streaming-on-demand world, it let audiences catch up on what had been happening in episodes they might have missed or seen months ago.

Nowadays, however, they're almost universally viewed negatively, as their reason for existing is absent and they're mostly taken as a sign of poor planning by the creators.

[–] Zonetrooper@lemmy.world 40 points 3 weeks ago (3 children)

This. It says, "I acknowledge you are upset, and accept blame."

[–] Zonetrooper@lemmy.world 1 points 1 month ago

Tactical gameplay is already something I very much encourage. One nice thing about playing with the same group for a long time is that I know they'll respond when I put things on the map - opportunities to flank, drop or collapse things, and so on.

[–] Zonetrooper@lemmy.world 1 points 1 month ago

Oh, my rolls as DM are private (and of course I'm fudging them as needed). But their rolls are public still!

[–] Zonetrooper@lemmy.world 1 points 1 month ago

Well, I'd like to fix the frustration (for both me and my players). Whether that means fixing the rolls or fixing the encounters to account for bad rolls, something needs to be altered.

[–] Zonetrooper@lemmy.world 1 points 1 month ago

After I noticed this, to confirm it wasn't just imagination I just started logging the roll results (d20s, at least) into an Excel sheet as we played. And yeah, they're actually rolling that badly.

[–] Zonetrooper@lemmy.world 2 points 1 month ago

Oh, trust me. I'm already working in that kind of thing.

Actually it was a sign of how incredibly frustrated my group is with this situation that they - who normally will pull out every stop to ensure not a single foe escapes - looked at the fleeing NPCs and said "Nah, forget that. We're not dealing with more of that."

[–] Zonetrooper@lemmy.world 2 points 1 month ago (1 children)

Don't know if you caught it in the OP, but this is already a digital platform. I will look into the idea of a "trinket of luck" or something (non-attuned, because punishing them for their bad luck seems like a bad move).

 

Everyone has bad dice days. Everyone has that one time you get a Nat 1 at a critical moment.

But guys, my party is in trouble.

They're consistently rolling terribly in combat across multiple sessions, classes, and dice types. And I mean terribly. Over time, you'd think their d20 rolls would average out to about unmodified 10, right? Plus or minus a bit. Hah. No. They're averaging about 7. Other rolls (damage, healing, etc) also often suffer from this. It's turning combat into a slog; anything with an AC of above 12-14 or so is proving awful to fight, and when attacks do hit they often do little damage.

We're all experienced players, and it's a digital platform - so I can both know they're not missing modifications to the raw d20 roll, and know it's not "bad dice". Unfortunately, they're also experienced enough to figure out ACs from misses/hits, so it's not like I can even give them "free passes" on attacks as anti-frustration measures.

It's at the point where I'm thinking the honest only way to "fix" this is to artificially nerf NPCs or vastly reduce the CR I'm used to them being able to handle. Is that really it, folks?

 

The good ol' fashioned "You all meet in a tavern, answering a poster offering gold for help..."? The action-scene, "You're all engaged in mutual mundane task, when suddenly a band of thugs/goblins/whatever bust in looking for the plot coupon and chaos breaks out"? The "Elder Scrolls classic" - all being prisoners thrown in together? Tie it in to a character's backstory and let them lead the other party members in?

What have you found interesting or successful, and why?

 

Most warships we see launch mobile suits "horizontally" (i.e., in the direction the suit would faces when standing).

I'm curious if we've ever seen a mobile suit launch "vertically" (i.e., 'head" or "feet" first)? Obviously this wouldn't work for any earth-bound warships, but for spacegoing ones it'd be fine. In theory, this would allow vulnerable catapult doors to be far smaller launching "face-forward".

 

For some people, it's a fictional technology that is detailed down to the very nuts and bolts. For others, a fictional culture that has all its elements seamlessly knit together to create a complex tapestry. A history that deftly tells the story of a person, nation, or planet, or an otherworldly species that feels real enough that it could exist, if only in another world.

What is it for you? What examples in fiction stood out for you? Why did they do; what about them spoke to you so strongly? It could be widely-known published fiction, or some niche project you ran into on the internet once.

 

After nearly a decade of unbelievable service, and with price increases likely on the horizon, it's finally come time to retire my old desktop.

After some analysis, here's what I've settled on:

PCPartPicker Part List

Type Item Price
CPU AMD Ryzen 7 7700X 4.5 GHz 8-Core Processor $250.00
CPU Cooler Thermalright Peerless Assassin 120 SE 66.17 CFM CPU Cooler $39.90 @ Amazon
Motherboard Gigabyte B650 GAMING X AX V2 ATX AM5 Motherboard $179.99 @ Amazon
Memory G.Skill Ripjaws S5 64 GB (2 x 32 GB) DDR5-6000 CL30 Memory $189.99 @ Newegg
Storage Samsung 980 Pro 1 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive $0.00
Storage Western Digital Red Pro 2 TB 3.5" 7200 RPM Internal Hard Drive $0.00
Video Card Gigabyte WINDFORCE OC GeForce RTX 4070 Ti SUPER 16 GB Video Card $799.99 @ Amazon
Case Lian Li LANCOOL 216 ATX Mid Tower Case $94.00 @ Newegg Sellers
Power Supply EVGA SuperNOVA 850 GT 850 W 80+ Gold Certified Fully Modular ATX Power Supply $109.99 @ Amazon
Prices include shipping, taxes, rebates, and discounts
Total $1663.86
Generated by PCPartPicker 2024-11-13 19:11 EST-0500

Some quick explanations on decision making:

  • Primary usage is a mix of gaming and CAD / 3D modeling / rendering.

  • After Intel shit the bed one too many times, I'm definitely taking an AMD CPU. I could be convinced to go to the 7600X3D, but there seems to be a noticeable dropoff on non-gaming tasks, such as 3D modeling, and some debate about the viability of a 6-core CPU going forward.

  • The two hard drives are listed as $0 because I already own them, and will be transferring them into this unit.

  • 850W power supply should give me ample room for overclocking, adding future components, while still staying under that 80% load limit.

Open questions / things I'm uncertain on:

  • CPU Cooler: I've heard that Ryzens can run hot, but I'm unsure if I need such a beefy one. For a 7700X, is it too much?

  • RAM: Is 64GB a lot? Yes. RAM shortages plagued me until I brought my current machine up to 48GB. I thought 64 would carry me forward with room to spare. Is this silly?

  • Went with a 4070 Ti Super for the 16GB RAM. Is it too much GPU for the rest of this rig?

Now, here's my big question: Micro Center nearby me is running combo deals for a 7700X or 7600X3D, Gigabyte or Asus motherboard, and 32GB RAM. Looking at what I'm trying to build, does that make sense? Would upgrading to 64GB with 4 sticks later be a problem?

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