this post was submitted on 07 Jul 2026
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[–] village604@adultswim.fan 6 points 2 weeks ago (2 children)

I fell the differences between the most recent two generations aren't enough to warrant a shift in stages.

[–] thatKamGuy@sh.itjust.works 8 points 1 week ago* (last edited 1 week ago) (2 children)

We’re well past the point where even if a console generation doubles the number of polygons it can process over its predecessor - it will be difficult for us end-users to be able to discern much of a difference.

We will likely get to a point where 4K120Hz may be possible for some titles with AI support in the next generation; but given Sony’s decision to not make discs of future games - they can go fuck themselves.

[–] ParlimentOfDoom@piefed.zip 4 points 1 week ago

And with bump/normal mapping, they were able to bake the appearance of 6 million triangles into the texture and wrap it around the 600 triangle model.

[–] nekusoul@lemmy.nekusoul.de 2 points 1 week ago* (last edited 1 week ago)

Slightly off-topic, but has anyone ever checked if the tri-counts given here are actually correct? The first one, sure, you can count that and it seems roughly, since we can't see the backside. The thrid and fourth are too hard too count, so we just have to believe that. The second one though? I don't see how that can be more than 300 tris or so.

[–] realitista@lemmus.org 1 points 1 week ago

Really only matters much in frame rate and VR anymore.