this post was submitted on 02 Jul 2026
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I mean, I can already do that in Timberborn, so maybe not the most impressive example. The later example about basements collapsing due to the walls turning to mud? That sounds quite a bit more interesting, but it also makes me wonder how much they are overpromising here because that sounds wildly ambitious and unrealistic based on my current understanding of technology. I have no idea how they expect to be able to pull this off at anything resembling a reasonable simulation rate and fidelity without exactly the kind of pre-simulated, "you can do it here but not over there" situation he describes becoming inevitable.
It sounds really implausible. I wish them luck, because it would be really cool to see, but I'm not going to get too excited unless and until I can actually see the final result.
Timberborn isn't really an mmo
To me it almost sounds like early 2000s Peter Molyneux hype.
They'll go for a Star Citizen development plan.
It's already implemented in the game, you can go see it yourself if you pay for the preview. It works fairly well from my time playing so far.
If they keep it static usually but only recalculate materials and statics & co on change, maybe? Kind of a KSP situation, where they only calculate the spacecraft as one thing in most situations, but part interactions in others, even not "active", steered, vessels.