this post was submitted on 02 Jul 2026
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Stars Reach is the new MMO from Ralph Koster, creative lead on Star Wars Galaxies, and it is a fully physically simulated sci-fi universe.

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[–] cecilkorik@lemmy.ca 23 points 2 days ago* (last edited 2 days ago) (5 children)

I mean, I can already do that in Timberborn, so maybe not the most impressive example. The later example about basements collapsing due to the walls turning to mud? That sounds quite a bit more interesting, but it also makes me wonder how much they are overpromising here because that sounds wildly ambitious and unrealistic based on my current understanding of technology. I have no idea how they expect to be able to pull this off at anything resembling a reasonable simulation rate and fidelity without exactly the kind of pre-simulated, "you can do it here but not over there" situation he describes becoming inevitable.

It sounds really implausible. I wish them luck, because it would be really cool to see, but I'm not going to get too excited unless and until I can actually see the final result.

[–] FatVegan@leminal.space 3 points 1 day ago

Timberborn isn't really an mmo

[–] calliope@retrolemmy.com 17 points 2 days ago

To me it almost sounds like early 2000s Peter Molyneux hype.

[–] Archimedes@sh.itjust.works 1 points 1 day ago

They'll go for a Star Citizen development plan.

[–] BlameThePeacock@lemmy.ca 6 points 2 days ago

It's already implemented in the game, you can go see it yourself if you pay for the preview. It works fairly well from my time playing so far.

[–] MonkderVierte@lemmy.zip 1 points 1 day ago* (last edited 1 day ago)

If they keep it static usually but only recalculate materials and statics & co on change, maybe? Kind of a KSP situation, where they only calculate the spacecraft as one thing in most situations, but part interactions in others, even not "active", steered, vessels.