Finished Danganronpa: Trigger Happy Havoc Anniversary Edition!
Chapter 4 spoilers
This was probably the saddest death in the game. Not that other deaths weren't sad, but giving up her life so that things don't escalate...
This was also probably the most complex case yet. It took me a while to figure out who actually killed her.
Not going to do a chapter by chapter spoiler, so it doesn't spoil how many chapters there are. My end of game thoughts:
End game spoilers
Game left me full of despair. I decided to trust Kyoko and got the True Ending, the remaining students were able to leave the school, but the thought of them being friends with each other, then losing their memory and killing each other for fake "motives" just makes me sad. Maybe some of them deserves it, they decided to cross the line for their own goals, but some were pure victims.
Another despair inducing fact is that this game has sequels, so they aren't going to face happy life even after leaving the school. Well, even without sequels, the way the world is suposed to be, they would face lots of challenges and issues, but I want those issues to be real issues, not some fake / convuluted game.
All this testifies to why this game is so popular. It made me feel some stuff. So great work there.
We also learned why De_Narm have heard about the popularity of Junko when she "died" in first chapter.
Won't be playing the sequel right away, but I am currently planning to get the Anniversary edition, instead of waiting for the new 2x2 game. According to Wikipedia as per game director, that is not a remake but a retelling of the game, plus a new story. So, want to try how the original was. May go for the 2x2 after playing both Danganronpa 2 and 3.
Reached Chapter 4 of Yoshi and the Mysterious Book!
One interesting thing I noticed is that if you are in page of one creature but make some new discovery about another creature that is present there (like Crazee Dayzee) then the page for that creature is updated. You don't have to go back and do the same stuff on that creature's page.
I noticed this when trying to revive a Crazee Dayzee, didn't know how to do that, did that in another level, and it updated the page for Crazee Dayzee.
The game also tries to send you back to do some of the stuff that you missed, but doesn't force it too much. I liked the approach, makes the flow natural.
Played more of Fallout 4.
I need to do something about the ammo. I haven't actually run out yet, but I have close a few times. Switching between 10mm and Pipe gun has been helping me to not run out, but it's at a place where I have to start worrying about it.
Just got the damage increase perk for gun, so hopefully would have to spend less ammo, but I am guessing enemy level will also increase so there won't be much of a difference in expenditure.
Played couple of levels of Sackboy: A Big Adventure and a few matches of Arc Raiders, not much to mention here.
Started Onimusha: Warlords in place of Danganronpa.
I have noticed that my patience for older games has reduced a lot lately, so I was kind of afraid if I'll not enjoy the game, but I was surprised to find out that it plays pretty well. Of course there are some dated elements like fixed camera, only being able to save at selected spots, lack of details on how to do certain things, but the game is still fun to play. The movement and combat is good. The voice acting feel a bit over the top but it's not bad, the visuals are old-ish but clear.
What about all of you? What have you been playing and/or plan to play?
Started 13 Sentinel Aegis Rim!
It's a weird mix of a strategy game and a visual novel. It didn't grip me immediately, but I'm really starting to get into it. There are 13 different perspectives you can follow - they all overlap, but they are not told in order. There's giant mechs and time travel shenanigans involved. The biggest hurdle thus far was simply starting it. From the get-go, the story gets told like you already know most things, and it's on you to make sense of it all. I like this approach, but I'm not always in the mood for it.
Dabbled in some rougelikes this week.
Played some Ball x Pit while it was free. I did really enjoy the game, it has a certain addictive quality to it. At the same time, I don't feel like there's enough player agency outside of picking upgrades. Most of the time, I basically just needed to walk left - right to collect EXP. It's one of those game I can see myself putting a lot of time in really fast and then kinda regretting it. Every blue moon, that happens with an idle game.
Also played some Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. This one is quite the opposite. There's little to no meta progression and it's choke-full of decisions to make. I simply love Mystery Dungeon games and this is no exception, even though I specifically avoided it for so long because I prefer the story based ones like Chobo or Pokemon. But that makes it perfect while I only have Visual Novels going on and sometimes need a burst of pure gameplay.
Just did the 4th trial of Danganronpa.
Chapter 4
I got the murderer right, at least! Everything else not so much.It was the best class trial, I think. But it's also the one I was most invested in since Sakura was my favourite throughout the whole game.
I've got no idea where the game will take me from here. Thanks to slimerancher pointing it out, I was weary about anything regarding the remaining length of the game but still missed the info. Luckily my partner caught it. But I simply do not trust that information, there's no way this is the halfway point!
Seeing how slimerancher finished the game, chances are I'll finish the game over the weekend. If so, I'll add another post about it here while it's fresh in my memory.
Heh, it's nice to see I am not the only one. I know how I feel about idle games by now, but once every blue moon I'll repeat the cycle.
How is Shiren the Wanderer a roguelike without any meta progression, aren't they part of the genre?
I have yet to play any Mystery Dungeon game, didn't like it from videos / trailers. Any recommendation to try? To see if the genre is for me or not.
About Danganronpa, I was playing a little bit each day or so, but last week I switched gears and played it for hours daily. So the amount played this week vs last weeks isn't proportional and you shouldn't base the remaining game on that.
That being said, will keep an eye here if you update the post.
The original game Rogue didn't have any meta progression, that's been tacked onto the genre later. Back then, people tried to establish 'roguelike' for games without meta progression and 'roguelite' for ones who do. Didn't stick apparently.
Shiren ist actually quite faithful to Rogue as a whole.
There are ways to keep gear between runs to force some meta progression, but most dungeons don't allow you to bring items in anyways. It's mostly a thing for the story dungeon.
Pokemon Mystery Dungeon is generally the most popular sub-series. Especially the first two games - with Explorers of Sky being the best one overall. There is also a Switch remake of the first game.
These games aren't roguelikes at all, you keep your level and everything and there's an actual story.
If you don't care for that, Shiren has the most depth instead but can be quite overwhelming. Unlike Pokemon you can get these games for like 2 bucks during sales.