this post was submitted on 05 Jun 2026
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Finished Danganronpa: Trigger Happy Havoc Anniversary Edition!

Chapter 4 spoilers

This was probably the saddest death in the game. Not that other deaths weren't sad, but giving up her life so that things don't escalate...

This was also probably the most complex case yet. It took me a while to figure out who actually killed her.

Not going to do a chapter by chapter spoiler, so it doesn't spoil how many chapters there are. My end of game thoughts:

End game spoilersGame left me full of despair. I decided to trust Kyoko and got the True Ending, the remaining students were able to leave the school, but the thought of them being friends with each other, then losing their memory and killing each other for fake "motives" just makes me sad. Maybe some of them deserves it, they decided to cross the line for their own goals, but some were pure victims.

Another despair inducing fact is that this game has sequels, so they aren't going to face happy life even after leaving the school. Well, even without sequels, the way the world is suposed to be, they would face lots of challenges and issues, but I want those issues to be real issues, not some fake / convuluted game.

All this testifies to why this game is so popular. It made me feel some stuff. So great work there.

We also learned why De_Narm have heard about the popularity of Junko when she "died" in first chapter.

Won't be playing the sequel right away, but I am currently planning to get the Anniversary edition, instead of waiting for the new 2x2 game. According to Wikipedia as per game director, that is not a remake but a retelling of the game, plus a new story. So, want to try how the original was. May go for the 2x2 after playing both Danganronpa 2 and 3.


Reached Chapter 4 of Yoshi and the Mysterious Book!

One interesting thing I noticed is that if you are in page of one creature but make some new discovery about another creature that is present there (like Crazee Dayzee) then the page for that creature is updated. You don't have to go back and do the same stuff on that creature's page.

I noticed this when trying to revive a Crazee Dayzee, didn't know how to do that, did that in another level, and it updated the page for Crazee Dayzee.

The game also tries to send you back to do some of the stuff that you missed, but doesn't force it too much. I liked the approach, makes the flow natural.


Played more of Fallout 4.

I need to do something about the ammo. I haven't actually run out yet, but I have close a few times. Switching between 10mm and Pipe gun has been helping me to not run out, but it's at a place where I have to start worrying about it.

Just got the damage increase perk for gun, so hopefully would have to spend less ammo, but I am guessing enemy level will also increase so there won't be much of a difference in expenditure.


Played couple of levels of Sackboy: A Big Adventure and a few matches of Arc Raiders, not much to mention here.


Started Onimusha: Warlords in place of Danganronpa.

I have noticed that my patience for older games has reduced a lot lately, so I was kind of afraid if I'll not enjoy the game, but I was surprised to find out that it plays pretty well. Of course there are some dated elements like fixed camera, only being able to save at selected spots, lack of details on how to do certain things, but the game is still fun to play. The movement and combat is good. The voice acting feel a bit over the top but it's not bad, the visuals are old-ish but clear.


What about all of you? What have you been playing and/or plan to play?

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[–] De_Narm@lemmy.world 1 points 8 hours ago

How is Shiren the Wanderer a roguelike without any meta progression, aren't they part of the genre?

The original game Rogue didn't have any meta progression, that's been tacked onto the genre later. Back then, people tried to establish 'roguelike' for games without meta progression and 'roguelite' for ones who do. Didn't stick apparently.

Shiren ist actually quite faithful to Rogue as a whole.

There are ways to keep gear between runs to force some meta progression, but most dungeons don't allow you to bring items in anyways. It's mostly a thing for the story dungeon.

Any recommendation to try? To see if the genre is for me or not.

Pokemon Mystery Dungeon is generally the most popular sub-series. Especially the first two games - with Explorers of Sky being the best one overall. There is also a Switch remake of the first game.

These games aren't roguelikes at all, you keep your level and everything and there's an actual story.

If you don't care for that, Shiren has the most depth instead but can be quite overwhelming. Unlike Pokemon you can get these games for like 2 bucks during sales.