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Linux gaming is getting faster because Windows APIs are becoming Linux kernel features
(www.xda-developers.com)
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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I knew the article was going to mention NTSYNC, but is that really it?
I get that we don't want the argument for compatibility to effectively allow windows to define what the linux kernel has to looks like, but afaik this is one instance. The headline makes it sound like a systemic issue.
I remember several decades ago when I dug into wine things asynch io was a thing there was a lot of discussion over. Apparently windows actually has a very robust asyncio interface that's emulated with a bunch of epoll and other logic.
I believe a lot of games did tricks with this and the hacks sometimes had performance costs.
A quick Google says that's still a thing being worked on and there's a newish io_uring but apparently that has problems. So maybe that's a place we can see improvements in the future.