this post was submitted on 14 May 2026
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[–] iturnedintoanewt@lemmy.world 6 points 3 days ago (2 children)

Do you have any link regarding this? I knew of this kind of trick for NES, SNES and Mega Drive games, but other than memory swapping in the GB, I had no idea there was any additional computing trick?

[–] sudoMakeUser@sh.itjust.works 7 points 3 days ago* (last edited 3 days ago) (1 children)

I don't think there was anything beyond SRAM for save games for the GB/GBA. There was a number of cartridges with sensors or rumble packs but I can't find any details about extra computational power on the cartridges.

I would also be interested if there's some exceptions that I didn't know about.

[–] Anivia@feddit.org 1 points 2 days ago

I guess the real time clock on Pokémon games is technically extra computational power 🤓

[–] Natanael@slrpnk.net 3 points 3 days ago* (last edited 3 days ago)

https://www.gamingalexandria.com/wp/2024/02/every-epoch-cassette-vision-game-preserved-and-emulated/

After looking closer it looks like the Gameboy ones with CPU were mostly unofficial like media player cartridges