this post was submitted on 13 May 2026
129 points (98.5% liked)
PC Gaming
14674 readers
354 users here now
For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
I heard from friend that the slight lag between movement and visuals is what throws people off, but I ain't no scientist.
It depends on what sort you're talking about. Lag will definitely mess you up, but it is mostly a solved issue. Low frame rate stutter can be unpleasant however.
The big issue is moving around. If you "feel" like you're moving in game, but your body is not moving, it creates motion sickness. It's the inverse of trying to read a book in a car, with the same results.
I'm normally fairly immune to it. I played subnautica in VR (modded). It was amazing, but I could only do 5-10 minutes max before I had to stop.
The other big source (mostly affecting 3D TV) is offset eyes. A lot of people have 1 eye very slightly higher than the other, or stand with a slight head tilt. If you force the stereoscopic effect then their eyes want to rotate. Since they can't do that, it creates migraine like headaches.
I wonder if the eye tracking would help out with that
Vr headsets can deal with tilted heads fine now. You still need to tune the Interocular distance properly.