this post was submitted on 03 May 2026
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pure commentary
I strongly feel this game gives you enough hints to know what to do. Part of that is the vast majority of NPCs have a purpose, if only to hint at what needs to happen. You don't have to slog through dozens of taken an arrow to the knee generic dialog just to find the nugget you need.
That's why I was a bit cagey about the Permalock, since it could spoil some mechanics like the time travel, but I felt the game would tip its hand soon enough for you that it wouldn't hurt.
SSB has spoiled more of this game than just about anything else, which is why I don't feel too bad revealing some things for a three decade old game. It's also fun intuiting how far and by what path you are taking in the game just by telling me something as innocuous as your first Like Like.
I don't recall there being a trick, but I did only play it on Emulation or original hardware, not the Ship of Harkinian release. It's entirely possible it's a bug.
It's definitely necessary to complete the game as there are several puzzles you cannot complete without it, but it's not a scour-the-map-like-a-metal-detector necessary. On the flip side, it drains mana slowly and I found mana refill bottles drop only slightly less frequently than Rupees. Feel free to just let it run if you feel the slightest bit suspicious. Most of the stuff are small chests with rupee rewards, hidden walls/floors like in the Well, or it can make some minigames significantly easier. One trick I use is to turn it off and on quickly, seeing if anything flickers (chest, wall, etc) when I do it. If you are strapped for mana or want piece of mind, a green potion in a bottle will restore all your mana and it's another money sink.
The whole NES catalog has a well deserved reputation of being brutally hard, so don't feel bad for skipping it. I treat Zelda much like Mario; they are all kinda the same (yeah I said it!) so I (a) don't feel bad about skipping one or two titles, and (b) I approach each entry curious about their unique gameplay mechanics. I never beat the original NES Zelda, it took me over a decade to play Wind Waker, I didn't play Breath of the Wild until a couple of years ago, and I haven't yet played Skyward Sword or Tears of the Kingdom at all! That said I got my Zelda start on Link to the Past and Link's Awakening (OoT was my third), and both come with my strong recommendation.
The dynamic day/night cycle was genuinely a revolutionary feature at the time. Few contemporary game had it, and it would take years for the industry to mainstream it. Riffing on my gameplay curiosity, going back to old games is an interesting lesson in cultural archaeology to see how they adapted and converged on some mechanics and styles, and seeing what experimental ideas were tried that ultimately never made it out of the 90s.
Challenge: IMPOSSIBLE
If anything, I have to waste money or else I will open a chest with a purple rupee and a full wallet. :all-my-apes-gone: but for rupees
Honestly yes. Nice job! It shows that sometimes not knowing the 'official' answer means you don't know it is hard. For the first one, try the Scarecrow song... As for the second, the Water Temple's item makes collecting these a LOT easier. In fact I'll go so far as to say the Water Temple item is the most valuable item in the game as it unlocks quite a bit.
I wrote out a really long response—like, bumping up against the 10K character limit—and then my computer crashed and I lost everything
I'll be writing any future comment in a proper text editor, that's for sure!
I'm sure when I reply to your commentary I'll come up with similar stuff to say, but I'm bummed about the gameplay diary stuff because I wrote it up when it was fresh and I'll definitely have forgotten stuff by the time I rewrite it tomorrow. Ah well, no use crying over spilt milk. Hopefully I'll be able to respond tomorrow!