this post was submitted on 10 May 2026
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The new remake of

~~Star Fox~~

~~Star Fox 64~~

Star Fox Zero is looking pretty good!

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[–] Keld@hexbear.net 4 points 3 days ago* (last edited 3 days ago) (1 children)

Building nurgle armies is easy. You need to ask yourself two question:

Is the unit riding a rot beast or a dragon? If not, is it wielding a huge two handed AP weapon? The answer to one of these must be yes, otherwise its a trap option. The only exception is chaos sorcerers.

Now the game tries to trick you. It offers you units that wield huge two handed weapons in one hand, like trolls, ogres, chariot riders and great unclean ones, that's a trick and you can't fall for it.
It may try to convince you that shields are a thing you care about, but shields are for people without 5000 armor, a squintillion sources of healing and rot beasts.
Demons are always the subpar option if there's a mortal option.
You can substitute one unit for something like a beast of nurgle if you really must. But nothing fancy. I better not see you try using something like rot flies.

Your only threat is heavy AP ranged units that is faster than your infantry, and the answer to that is rot beast (Either in the form of rot knights or a hero/lord on one) Rot beasts are also your answer to getting flanked.

You CAN use normal chaos knights if you don't have rot beasts, but marauders on horseback is a trap.

Skaven have two things that do anything but mildly inconvenience you. Weapon teams and the spell Warp Lightning (No other spell matters, if it was ikit claw you also dont want to be nuked but this is moulder). Therefore your first priorities are sending cavalry and heroes/lords at those two things. Once they're gone there is literally nothing skaven can do to you. You can tarpit five full stacks of stormvermin with some of your infantry without trouble, if their rat ogres charge you they die.

[–] barrbaric@hexbear.net 3 points 3 days ago (1 children)

Haha good thing I didn't just recruit a bunch of GUOs and soul grinders because surely T4 units are good doggirl-sweat

Yeah overall that's about what I'd thought, my main mistake seems to have been trying to use plaguebearers/exalted plaguebearers for those chump herald armies because "they are demon lords so they get demon armies clueless".

Two thoughts:

  • a unit or two of plague drones with death's heads always seem to way overperform
  • Pestigors seem to be in a weird place where they're just a little bit better than marauders but worse than chaos warriors and I'm not sure what their use really is
[–] Keld@hexbear.net 2 points 3 days ago

Pestigors derive their use in a nurgle roster from their speed and having vanguard deployment. Which can be situarionally pretty useful. But in practise they're kind of an emergency recruitment serving as somewhere between cavalry and infantry. They're great in the beastmen roster, being a pretty hard hitting frontliner in a roster truly starving for that.

Plaguebringers are fine but mortal infantry is just so much better.

GUOs are Fun and thats a great value add. But they suffer from specialising in clearing out infantry tarpits with aoe damage, which as nurgle you wanna do with mortis engine effects and your own, stronger, tarpit. They also suffer from being deceptively fragile. They will die if a ranged unit sneezes too hard in their general direction.

Plague drones fill a role in your roster that few to no other unit does, flying glass cannon. You don't need a flying glass cannon, if you wanted that stuff you'd play Tzeentch. In my experience plague drones are only worth bringing to sieges, where their tendency to send units flying in an otherwise non damaging fashion results in massacres from fall damage. And even then I'd rather have a knight or a chaos warrior.

Soul grinders are ok.