this post was submitted on 08 May 2026
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For reference: There is a duell in the module where a shaman tries to secretly help one NPC by continously casting Cure Wounds on him while supposedly only helping him "stand up" after he intentionally let‘s himself fall prone. To spot this, a PC has to specifically declare checking for interventions a then suceed a DC 15 perception-check despite being within earshot…

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[–] jounniy@ttrpg.network 7 points 5 days ago* (last edited 5 days ago) (1 children)

Yes they could. But they did not. That's what I'm crititicising. Perception is one of the most used skills ever. It would not have hurt not to use it here. And if you really want to, then give her some kind of ability that actually let's her do that, because these kind of things can be missleading to new players/DMs and puts extra work on the DM.

And I really like less strict systems like M&M too, but if you write something in a more rigid system, you should adhere to the rules of that system. Or in this case: You shouldn't start writing full on adventures in an unfinished system.

[–] NightFantom@slrpnk.net 0 points 5 days ago (1 children)

But that's my point, 5e is already not a rigid system.

[–] jounniy@ttrpg.network 2 points 4 days ago

It is in this regard. It might be poorly balanced, but there are rules for things like the sound a spell makes or the specific spells available to NPCs. There are a lot more rigid systems, but DnD definetly isn’t on the casual side either.