this post was submitted on 30 Apr 2026
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Helldivers 2
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Sentries are still fragile as heck, but at least this way they do mostly only shoot things they can damage. The targets you need to keep away from them you can also at least spot in a crowd (chargers, titans) and deal with quick or accept that they'll be a problem that gets distracted. Hiveguards are too numerous for that.
I'd honestly accept them being tankier if shot in the head and other armoured parts though, if it didn't make sentries so wasteful. A system where lower pen still can damage through higher AVs but with even further reduced damage for example would be fine. But that's not what we have.
Also if they did just guard nests like the name implies instead of showing up in groups in bug breaches or called by brood commanders.
There's also a question of faction identity.
The way I see it: Bots are the precision targets. Illuminate have damage mitigating equipment and combined arms. Bugs are the hordes you mow down. Feels odd to have a heavy pen chaff unit in there.
Understandable, though mentioning them specifically for the next hotfix seems a bit much...?
Unless they also mentioned the two glaring issues with the new mechs, and people simply only screenshot the hive guard changes. I use Discord as little as I can.
I have also only seen the hive guard bit. I believe this is all they've announced for now.
There's a lot they could/should fix with a lot of community backlash (which is TBF about much more than just this one patch). I guess this is just the easiest thing they could change/revert.
Then again I feel like fixing the sentry and mech flamers and reverting the durable damage buffs on the bot ranged attacks should've also been pretty easy.
The entire patch should be rolled back tbh.