this post was submitted on 12 Apr 2026
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[–] cerebralhawks@lemmy.dbzer0.com 10 points 3 days ago (1 children)

Because influencers tell them to? It’s not like Xbox players haven’t been taking about the bugs and other issues for the last few years.

But really though. The gun play is fun ads hell, just like any Bethesda game. And, it’s true, you can build a ship, take off, walk around in it… there’s a certain appeal to that. The guts are there to make a decent game. They just don’t love it quite as much as the least of the four fans who still play it.

[–] deranger@sh.itjust.works 7 points 3 days ago (2 children)

Bethesda games notoriously have shitty gun play.

[–] RightHandOfIkaros@lemmy.world 5 points 3 days ago

True, but developers from id Software helped Bethesda specifically for Starfield's gunplay, which is actually fun this time around compared to Fallout 4.

[–] cerebralhawks@lemmy.dbzer0.com -1 points 3 days ago (1 children)

How so? They're fun, and the guns, while silly, are fun to shoot.

Do you mean they're historically inaccurate?

Or do we just have incompatible views of fun (i.e. it's subjective)?

The only Bethesda game I can think of with shitty gun play is Skyrim, because then we're talking about archery. And then, it's shitty because the way arrows work is, they are spawned at the player's feet, elevated to the bow, and then fired relatively accurately in an arc. The problem is, the ground is not completely flat, which is why if you're firing uphill, or there's a ridge at your feet, you fire into the ground despite very obviously clearing it.

And the only problem I have with guns in Bethesda games applies to just about any game with machine guns: bullets become far less deadly when you can shoot a lot of them in a short amount of time than when you can only fire one at a time. This is categorically false: every bullet from a machine gun is just as deadly as that same bullet would have been, had it been fired from a single-shot weapon. They just make machine guns do less damage per hit to balance the gun, so it's not overly powerful, and that is stupid. Sometimes they at least make these guns cheaper to shoot, so they're balanced to cost as well as damage, but in a world where the minimum cost of one bullet (or arrow) is one {CURRENCY} (bottle cap, Septim, whatever), they aren't nearly cheap enough to justify the damage reduction.

But, maybe next time instead of saying "no you're wrong," give us some context. It's fine to have a differing opinion if you can back it up with some examples.

[–] deranger@sh.itjust.works 1 points 3 days ago* (last edited 3 days ago)

This is one of the most common criticisms of the Bethesda Fallout games, so I didn’t think I had to qualify my opinion. I am far from the first person to make this claim. Even Bethesda realized the gunplay was lacking in their Fallout games, which is why they hired people from Doom to work on Starfield.

The guns have little feeling of impact or weight, they lack good animations, and there is little variety in the types of recoil or spread. Most of the time you just end up spraying at the enemy, and it takes too many rounds. The guns feel more like squirt guns than real guns.