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Why virtual reality makes a lot of us sick, and what we can do about it.

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[-] AmidFuror@kbin.social 1 points 1 year ago

I only got a VR setup this year. I find I am quite susceptible to the motion sickness issues. However, if the game has a good comfort rating and options, I don't have any problems. For example, I need "instant snap" for turning with the control stick and "teleport" or "blink" for movement.

Those options work well for some kinds of games but I will probably never play ones where you need to "move" smoothly without actually moving. Perhaps that is preventing me from adapting to it, but I still say "no thanks" to motion sickness.

this post was submitted on 26 Sep 2023
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