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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

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[BB] This enemy is so difficult!

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[DS1] Anyone struggling with the gargoyles?

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Healing is a staple of any soulslike. From the very beginning, Demon's Souls introduced healing items to the genre to fight off the dangers of the world. The healing items were consumable, however, forcing the player to either get good enough to use fewer healing items or find spots to farm the various levels of healing items to have a stash.

Dark Souls ditched the types of consumable grass and instead introduced the Estus Flask - the healing item that comes with several healing charges which auto-refill when you rest at a bonfire or die.

Apart from Bloodborne, which had Blood Vials (controversial), Estus Flasks or similar have become a mainstay of the genre. But which of these are better for the game and which do you prefer?

Estus Flasks come with limited charges, but they refill automatically, so you don't have to farm healing items and can just focus on the boss fight that's giving you trouble. Consumable healing usually comes in larger quantities (20 Blood Vials plus a couple extra if you use specific runes), so you have more healing at your disposal in a boss fight, hence you can be more aggressive and reckless, but you run the risk of running out of healing at some point, so you might have to farm them at some point.

Thoughts?

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[–] GrantUsEyes@lemmy.zip 1 points 1 day ago* (last edited 1 day ago) (1 children)

the grass system was something I enjoyed a lot in DeS. expensive yes, but I liked being able to heal different amounts and it puts some good pressure on performance when you run out of the good stuff and you gotta make do with whatever you have. The game is not super hard so I never felt the need to farm, otherwise it would probably be terrible.

Consumable heals are a ^tiny^ annoyance in bloodborne when staring a new run, but not significant, if I could edit the game I would change other stuff first, like weapon durability or fast travel, etc.

Estus is maybe too comfy in DS 1/ 3 but really appreciated in Elden Ring and others of similar difficulty


I'll be playing more Enotria, I didn't progress much this week. Only to the 4th major boss I think. This area is probably my favourite so far.

Also restarted DS3, I was planning to rush it but I wanna keep progressing some character quests so I'll have to do a bunch of side stuff again

So I'll be bouncing between the two.

[–] Coelacanth@feddit.nu 0 points 1 day ago (1 children)

I think the only thing that makes Estus too comfy in DS1 is the kindling. You can definitely get too many flask charges in a game whose bosses aren't that difficult to begin with. They struck a better balance in later games I think.


Which area did you go to in Enotria? I think you can go to either of two options after clearing the first area. It really does have some wonderful environments.


Also glad to hear you return to DS3. It's a great game. I don't love everything about it but it does have some great moments and great bosses.

[–] GrantUsEyes@lemmy.zip 0 points 1 day ago* (last edited 1 day ago) (1 children)

I went to Falesia Magna, did the grand statue area and reached Veltha. haven't beat her yet tho, shes tough. I'll have to mess a bit with the loadouts but the colossal poison sword is going to be the strat, I think.

I love a dark nook in an otherwise sunny area. (I can almost smell the saltpeter, it's great). and the enemies are a bunch of hot guys in uniform, showing legs? and the ocational guy in full plate? sweet. I like the reverse trope with the gals being all ninja and shit, but some scantily clad ladies would have been a welcome sight as well. in general I notice a lack of ladies in this game. :(


I'm still trying to figure out my feelings about DS3, theres plenty to like, but it is missing some quirkyness, and charm of the first. feels too refined in a way... idk, but it's still very fun!

[–] Coelacanth@feddit.nu 1 points 1 day ago (1 children)

Veltha was tough! I remember struggling with her a bit too. Bosses with a lot of ranged attacks are often tough because you can't use spacing as much. She's pretty fast too. Speaking of the colossal sword one thing I really liked about Enotria is that you can refund weapon upgrade materials fully as long as the weapon isn't maxed out. So you can really experiment a lot with weapons without needing to grind. What kind of build are you doing?

And yeah Falesia Magna has some really nice vistas. The statue cave was great and I also like that you had a lot of verticality in the pathing, climbing up and down scaffolding and cliffs and buildings with multiple levels. It's always a cheat code for making the level design feel impressive to me, haha. And I really like the ancient Rome theming, very appropriate for Italian Souls.

On the subject of women I hadn't thought about it but yeah, maybe there aren't too many female enemies actually. You'll get some in the next area, but they're not scantily clad. In fact, I don't think there are any scantily clad women in the game at all.


Yeah that could be a way to describe it for sure. It's definitely more polished and streamlined.

I also miss the open ended world in DS3, I know it's a common complaint but the linearity does earn negative marks from me. Fast travel from the get-go emphasises this, and further reinforces the feel of the game as a long sequence of hallways with checkpoints rather than a connected world. Some of the areas are great though, like the Cathedral. I also am not a huge fan of the super washed out, desaturated almost sepia look of the game, I think they went a step too far just in terms of look.

Also some of the enemy design is a little unfun to me. A lot of enemies are too fast, too long combos, irregular attacks, spammy, spastic... I don't know just not enjoyable to fight. Mostly talking about regular enemies here, the bosses are good for the most part.

[–] GrantUsEyes@lemmy.zip 2 points 13 hours ago (1 children)

you can refund weapon upgrade materials

Not being tied down to build, weapon and play style is great. I already bailed on a couple of early weapons with that sweet refund mechanic

What kind of build are you doing?

I settled on.... Quality, (gasps!) sort of. ( one loadout is big bonk + status, one dex w/ polearms, and the other one I'm wasting) I'm vanilla.(ᴗ_ ᴗ)

On the subject of women...

I found the gals! I went to check out the other area after Veltha, I was beginning to wonder if women were barred from the arts in this world or what XD. Quinta is a sausage fest.

Since regular enemies are not monsters or undead the lack of fem energy was a lot more noticeable, I guess? T'was probably a budget thing.

extra blahI do champion the lack of unnecessary sexualization tho, props to the devs. But being at sea side with enemies rocking roman military fashion... it's a missed opportunity to not have some hot warrior women serving the badass goddess tbh, :P but perhaps that would have read too greek. hummm, but maybe not if we keep the guys, and it's fantasy after all... Ok I'm spiraling.

Question for you. How did you fare with the parrying in this game? It's so unforgiving, perfectly parrying a combo string is hard. Haven't found the cool all parrying gem either (¯ -¯).

[–] Coelacanth@feddit.nu 1 points 11 hours ago

I settled on.... Quality, (gasps!) sort of. ( one loadout is big bonk + status, one dex w/ polearms, and the other one I'm wasting) I'm vanilla.(ᴗ_ ᴗ)

Hah, pretty much opposite me then. The elemental system and the mask lines were the unique gimmicks of the game so I went all in on those. I grabbed a stamina node from the Assassin tree I think and barely any from the Bruiser, the rest went left and top of the tree. The Battlemage talent where using a mask line has a chance to instantly change another is super fun to use.

Since regular enemies are not monsters or undead the lack of fem energy was a lot more noticeable, I guess? T'was probably a budget thing.

I didn't really register it, but yeah now that you mentioned it I guess there aren't any female enemies in Quinta huh. Let's chalk it up to budget I guess.

It is nice though that there are no chainmail bikinis or other needlessly oversexualized stuff like that on the women characters, I agree with that. But yeah some warrior women in service of Veltha wouldn't have been out of place.

Question for you. How did you fare with the parrying in this game? It's so unforgiving, perfectly parrying a combo string is hard. Haven't found the cool all parrying gem either (¯ -¯).

It was a mixed bag I guess. It felt tough at times for sure. Funny enough some of the regular enemies were worse for me than bosses in terms of parrying. Lumberjack overhead axe smash and the spear wielding fishermen in Falesia Magna would get me all the time 😅 The halberd automaton too with the delayed attack. Eventually I learned which enemies I'd parry and which I would avoid trying to. I wasn't above using the laser staff in the second half of the game either if I was struggling with an enemy or boss. Since it scaled with status power it did a ton of damage with my build, and I could be safer and keep distance more. Same with some mask lines. I also used consumables a lot against bosses when appropriate.

It felt good when it did click though. I really liked the sound effect for the parry, very nice and clangy. And most of the time for bosses I would get there eventually. Spaventa for example was one where I got dialed in on the parries and it felt really good. Was probably my favourite boss in the game.