Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Druid
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Veltha was tough! I remember struggling with her a bit too. Bosses with a lot of ranged attacks are often tough because you can't use spacing as much. She's pretty fast too. Speaking of the colossal sword one thing I really liked about Enotria is that you can refund weapon upgrade materials fully as long as the weapon isn't maxed out. So you can really experiment a lot with weapons without needing to grind. What kind of build are you doing?
And yeah Falesia Magna has some really nice vistas. The statue cave was great and I also like that you had a lot of verticality in the pathing, climbing up and down scaffolding and cliffs and buildings with multiple levels. It's always a cheat code for making the level design feel impressive to me, haha. And I really like the ancient Rome theming, very appropriate for Italian Souls.
On the subject of women I hadn't thought about it but yeah, maybe there aren't too many female enemies actually. You'll get some in the next area, but they're not scantily clad. In fact, I don't think there are any scantily clad women in the game at all.
Yeah that could be a way to describe it for sure. It's definitely more polished and streamlined.
I also miss the open ended world in DS3, I know it's a common complaint but the linearity does earn negative marks from me. Fast travel from the get-go emphasises this, and further reinforces the feel of the game as a long sequence of hallways with checkpoints rather than a connected world. Some of the areas are great though, like the Cathedral. I also am not a huge fan of the super washed out, desaturated almost sepia look of the game, I think they went a step too far just in terms of look.
Also some of the enemy design is a little unfun to me. A lot of enemies are too fast, too long combos, irregular attacks, spammy, spastic... I don't know just not enjoyable to fight. Mostly talking about regular enemies here, the bosses are good for the most part.
Not being tied down to build, weapon and play style is great. I already bailed on a couple of early weapons with that sweet refund mechanic
I settled on.... Quality, (gasps!) sort of. ( one loadout is big bonk + status, one dex w/ polearms, and the other one I'm wasting) I'm vanilla.(ᴗ_ ᴗ)
I found the gals! I went to check out the other area after Veltha, I was beginning to wonder if women were barred from the arts in this world or what XD. Quinta is a sausage fest.
Since regular enemies are not monsters or undead the lack of fem energy was a lot more noticeable, I guess? T'was probably a budget thing.
extra blah
I do champion the lack of unnecessary sexualization tho, props to the devs. But being at sea side with enemies rocking roman military fashion... it's a missed opportunity to not have some hot warrior women serving the badass goddess tbh, :P but perhaps that would have read too greek. hummm, but maybe not if we keep the guys, and it's fantasy after all... Ok I'm spiraling.Question for you. How did you fare with the parrying in this game? It's so unforgiving, perfectly parrying a combo string is hard. Haven't found the cool all parrying gem either (¯ -¯).
Hah, pretty much opposite me then. The elemental system and the mask lines were the unique gimmicks of the game so I went all in on those. I grabbed a stamina node from the Assassin tree I think and barely any from the Bruiser, the rest went left and top of the tree. The Battlemage talent where using a mask line has a chance to instantly change another is super fun to use.
I didn't really register it, but yeah now that you mentioned it I guess there aren't any female enemies in Quinta huh. Let's chalk it up to budget I guess.
It is nice though that there are no chainmail bikinis or other needlessly oversexualized stuff like that on the women characters, I agree with that. But yeah some warrior women in service of Veltha wouldn't have been out of place.
It was a mixed bag I guess. It felt tough at times for sure. Funny enough some of the regular enemies were worse for me than bosses in terms of parrying. Lumberjack overhead axe smash and the spear wielding fishermen in Falesia Magna would get me all the time 😅 The halberd automaton too with the delayed attack. Eventually I learned which enemies I'd parry and which I would avoid trying to. I wasn't above using the laser staff in the second half of the game either if I was struggling with an enemy or boss. Since it scaled with status power it did a ton of damage with my build, and I could be safer and keep distance more. Same with some mask lines. I also used consumables a lot against bosses when appropriate.
It felt good when it did click though. I really liked the sound effect for the parry, very nice and clangy. And most of the time for bosses I would get there eventually. Spaventa for example was one where I got dialed in on the parries and it felt really good. Was probably my favourite boss in the game.