This Nvidia tool takes your existing shader cache and recompiles it in case of driver (or GPU) change so it’s kind of different to what fossilize does. It might be more viable on a platform with more hardware and driver variety and IIRC Microsoft is still working on shader cache sharing via DirectX.
This Nvidia tool takes your existing shader cache and recompiles it in case of driver (or GPU) change so it’s kind of different to what fossilize does. It might be more viable on a platform with more hardware and driver variety and IIRC Microsoft is still working on shader cache sharing via DirectX.