this post was submitted on 04 Apr 2026
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Recently, Retroid asked if I’d be interested in reviewing their latest handheld, the Pocket 6.

This one is particularly interesting because, due to what I’ve been calling the “RAM apocalypse,” prices have increased and the 12GB version of the device has been discontinued. On top of that, Retroid also had to scrap an entire handheld (the Pocket G2 pictured below), which came in my favorite color, turquoise, and has now disappeared as well :(

These are just some of the many victims in the retro handheld scene lately. Prices are rising across the board, and specs are likely to trend downward in the near future.

Keeping all of that in mind, I thought it would be interesting to take a different approach in the beginning of my review: speaking to developers from various projects to get their perspective on how viable 8GB is now and in the long term. I spoke with devs from GameNative, GameHub, Eden, Retroid, and more. Asking how they thought 8GB would be with running PC games on the RP6.

(I mean, just look at how beautifully it upscales PSP games!! This screenshot from Daxter just amazed me)

The rest of the article is my full review of the RP6, and it really is impressive. If you’re focused on emulating platforms like Switch, along with lighter (older) and indie PC games, as well as upscaled PS2, Wii U and so on, then 8GB will be more than sufficient. The only real bottleneck, unsurprisingly, is that RAM when it comes to newer PC emulation.

If you're interested, you can read my review of it here:

https://gardinerbryant.com/hands-on-with-the-retroid-pocket-6-the-8gb-sweet-spot/

...and naturally if you have any questions on it at all, feel free to ask!

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[–] sleepmode@lemmy.world 1 points 23 hours ago

It’s an LCD. I definitely don’t get that long of a runtime. Maybe I should go over settings again…