this post was submitted on 03 Apr 2026
684 points (98.0% liked)

Comic Strips

23133 readers
3213 users here now

Comic Strips is a community for those who love comic stories.

The rules are simple:

Web of links

founded 2 years ago
MODERATORS
 

cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

you are viewing a single comment's thread
view the rest of the comments
[–] ICastFist@programming.dev 3 points 1 day ago

It's interesting how games from the 80s and 90s, in general, required less time to complete than the crop that came with the PS2 era. DVDs allowed for much, much longer games, sometimes to a fault, other times the extra time to complete was in the form of challenges or unlockable characters.

Let's not forget that half of the replayability of NES/SNES/PSX era titles came from "my entire collection is 25 games"