this post was submitted on 03 Apr 2026
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cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] AnimalsDream@slrpnk.net 1 points 1 day ago

If I remember correctly, I think one of the Rayman games were one of the first to try a gameplay loop like that. They definitely tend to feel better, but I think it depends on the game too.

Like some of the Souls games can have fairly punishing boss battles, where losing comes with the penalty of a painfully of a relatively long and dangerous trek just to get your ass handed to you again. If they did that for every boss I would hate the games, but that they throw usually just one of those in there makes them just frustrating enough to be extra spicy.