this post was submitted on 03 Apr 2026
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cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] Cid@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

I think they were referencing that on SNES and Genesis Street Fighter 2 had multiple releases in quick succession that made minor changes to the game and added a couple characters.

Street Fighter II: Champion Edition released in March 1992 on Genesis

Street Fighter II: The World Warrior came out on June 10, 1992 on SNES

Street Fighter II Turbo: Hyper Fighting came out on July 10, 1993 on SNES

Super Street Fighter II: The New Challengers came out on September 14, 1993 for SNES/Genesis

Super Street Fighter II Turbo came out on February 23, 1994

Again these were all more or less the same game, sold at full price, that had minor gameplay changes between versions and added between 0-4 new characters each time.