this post was submitted on 01 Apr 2026
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I made, "Strait to War", where you have to get a tanker through the Strait of Hormuz. You can't pick your side, you just spawn in as either a tanker, an Iranian drone, or a US frigate. You have an objective but there is no real winning the game. It's an anti-war game disguised as a war game.

Sound doesn't work yet. Let me know what you think. I will add Iranian speed boats next. And I have no idea how it will scale with lots of users.

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[–] Rentlar@lemmy.ca 4 points 1 month ago (2 children)

I was "playing" on mobile, but since there are no touch controls, so my cute little quadcopter was flying straight with no aim in particular and got blown up :)

[–] Greg@lemmy.ca 4 points 1 month ago

Adding to the todo list! Controls for mobile.

[–] Greg@lemmy.ca 3 points 1 month ago (2 children)

Fixed, it works on mobile now!

[–] Rentlar@lemmy.ca 2 points 1 month ago (1 children)

Ok works great! One bug report, one feature request:

  • 4 frigates ran aground from their guard circling... if near the coast they should circle the other direction.
  • As an oil tanker can we get a red or green flag/spot to indicate whether our destination is in bound or outbound? I survived for a while but wasn't sure if I was going the right way and autopilot was going crazy.

game screenshot

[–] Greg@lemmy.ca 2 points 1 month ago

Thanks for the great feedback. I added collision avoidance for land and friendly vessels and greatly improved the frigate behaviours. We'll see if my behaviour logic is smart enough to deal with complex navigation like in your screenshot. I'm hoping the improve collision avoidance will solve the crazy auto pilot issue and that way you can just engage the auto pilot to know what way to go. I just deployed those changes. Thanks again!

[–] pharceface@retrolemmy.com 2 points 1 month ago

You’re a God Greg.