this post was submitted on 26 Mar 2026
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Steam Hardware

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This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I'd recommend sticking to lossless scaling at 2x or not using framegen at all.

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[–] brucethemoose@lemmy.world 1 points 2 days ago* (last edited 2 days ago) (1 children)

Ah, right.

That’s sad. AFAIK Oculus developed more integrated interpolation techniques (and, separately, warping) to reduce perceived latency:

https://www.uploadvr.com/reprojection-explained/

But that’s like black magic these days. Studios can’t even get basic DLSS integration right.

[–] paraphrand@lemmy.world 2 points 2 days ago

That one is a bit different because it’s intended to fill in hitches and small dips. It’s not magic. It won’t take you from 60 to 90 fps the whole time. That won’t be a nice experience.

In fact, people usually turn off the version valve made for SteamVR when using VRChat because VRChat almost never meets frame rate in most busy worlds. And it’s better to just have a lower frame rate instead of warped and interpolated frames. It’s counter intuitive but true.