this post was submitted on 26 Mar 2026
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Steam Hardware

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This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I'd recommend sticking to lossless scaling at 2x or not using framegen at all.

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[–] paraphrand@lemmy.world 0 points 2 days ago (1 children)

Exactly. Frame gen is trash if you can only hit like 28 FPS before turning it on. But if you are already over 60, it can be fine.

But there is always a latency penalty, and that’s why if you can’t make frame rate without it, you are just digging a deeper hole latency wise.

[–] brucethemoose@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

Ah, right.

That’s sad. AFAIK Oculus developed more integrated interpolation techniques (and, separately, warping) to reduce perceived latency:

https://www.uploadvr.com/reprojection-explained/

But that’s like black magic these days. Studios can’t even get basic DLSS integration right.